#pragma once
#include<graphics.h>
struct Player {
	double x;
	double y;
	double x_b;
	double y_b;
	double x_speed; 
	double y_speed; 
	double move_speed; //a
	double max_x; //max_v
	double max_y; //max_v
	int width;
	int height;
	int blood;
};

struct Line {
	int x1;
	int x2;
	int y1;
	int y2;
};

struct Bullet {
	double x;
	double y;
	double speed;
	int color;
};

struct Explosion {
	int i = 0;
	int x;
	int y;
};

struct PM {
	int i = 0;
	IMAGE a;
	IMAGE az;
	IMAGE d;
	IMAGE dz;
	IMAGE ak; 
	IMAGE akz;
	IMAGE dk;
	IMAGE dkz;
};